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GC 2008: Lode Runner XBLA remake 'coming soon'


Developer Tozai has been noticeably silent with regards to its upcoming take on Brøderbund's early computer platformer Lode Runner, and while our army of robots have once more returned empty handed, the media sleuths at IGN report that a seemingly "largely done" build of the XBLA remake was on hand at the Leipzig's media extravaganza.

The news leaves us wondering just when we'll be able to revisit our platforming roots, though the game's presence on the show floor was reportedly adorned with rather ambiguous signage that simply read "coming soon." We certainly hope so, because with both this and some sort of R-Type title in the works, Tozai has become adept at tugging at nostalgia's heartstrings.

Check out Far Cry 2's map editor

Ubisoft has released video of Far Cry 2's map editor, complete with a soothing narrator that holds your hands through the 5-minute trailer. Quite frankly, we're excited for how intuitive it seems to be, but perhaps that's wishful thinking we'll be able to accurately recreate the island from LOST and play out our own scenarios (only with less polar bears). Weather and time of day can also be altered. The folks at IGN have detailed impressions of the editor.

It looks impressive, for sure, but remembering Unreal Tournament 3 for Xbox 360, what is unclear right now is how (if at all) console gamers will be able to trade maps.

GC 2008: Stare into the (new videos of) Dark Void

Capcom is showing Airtight Games' Gears of War/Crimson Skies/Rocketeer mash-up, Dark Void, at Games Convention – in fact, it's the very same section of the game that was on display at last month's E3. What's changed, though, is quite important: the frame rate. When we played the game less than 30 days ago, we liked it ... but we didn't like the sheer chugginess of it all.

You can see that things have improved markedly in these three new videos (two more can be found after the break). In them, Dark Void designer, Jose Perez III, details the game's story and concept, vertical gameplay, and flight gameplay, respectively. Airtight still has about a year of development time to make sure the game is, well ... airtight when it ships in '09.

Continue reading GC 2008: Stare into the (new videos of) Dark Void

GC 2008: Sega screenshot roundup

Sega has a mighty lineup on public display (and behind closed doors) at Leipzig Games Convention 2008, comprised of titles from the East and West. MadWorld and Bayonetta, its collaborations with former Clover Studios staff, are there, as are Sonic games, strategy titles, DS wares, and more. But there's nary a sign of PSP support to be found. And it was doing so well with games like Crush. Ah well. You can check out screenshot galleries of everything Sega has on-show after the break.

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GC 2008: Prince of Persia gameplay run, jump, and climb-through

Now here's an interesting twist on your average game video – Ubisoft has created a "guided tour" of the first area from its jaw-dropping, new-gen Prince of Persia. In fact, it's the entire first zone of the game, and the same area we played at this year's E3.

In it, you'll see the tweaks made to the series' platforming style, the ways in which the Prince's partner, Elika, aids him, and the strategic combat system used during battles with zone bosses. Oh, and did we mention it's drop-dead gorgeous? It doesn't hurt that it's already playing great, either.

Sources: Xbox 360 price cut week of Sept. 7; 60GB $299, Elite $399, Arcade $199


Click to embiggen

It appears that two of the Xbox 360 SKUs will receive a $50 price drop by the week of Sept. 7, making the 60GB model $299 and the Elite $399 -- we've yet to hear any change on the $279 Arcade meanwhile, the Arcade will drop $80 to $199. A few of our retail contacts, some of whom have given us good intel in the past -- and who all work for separate corporations -- have sent us identical information regarding a price drop. Evidence of the Elite and Arcade price cut can be found in the gallery below featuring images sent us from the Sept. 7 Radio Shack flyer.

Update: Oh mercy, it's been a long day. The Arcade is marked as $199 in the flyer as well (under the TV, to the left). Thanks, Strike Man.

[Thanks Patrick, Master X, and everyone else who helped.]

Rumor: Konami's Rock Revolution may occur in 2009


An associate producer for Konami's Rock Revolution confirmed that the game would be delayed until early 2009 during the company's Leipzig press conference, IGN reports. We've contacted Konami to find out if the representative meant that the title will be available for Europe in 2009 (this is a European press event after all), or if the game has actually been delayed from its original Fall '08 release in North America as well. We'll update as soon as we get the official skinny from Konami.

[Via Wii Fanboy]

GC 2008: Resident Evil 5 co-op clips

We feel terribly sorry for the first man to come waltzing down the stairs in this video. No doubt venturing into the kitchen for an early morning snack, he's suddenly confronted by two gun-toting interlopers. "Rubber bullet!" he screams, in the unrequited hope that the firearms pointed at him will spare his life. A moment later, he's shot by both. Simultaneously. Oh, who knew that co-op could be so cruel?

Find the other perspective on the action after the break.

Continue reading GC 2008: Resident Evil 5 co-op clips

GC 2008: Grappling with Bionic Commando multiplayer


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Capcom is showing the first multiplayer map from its next-gen current-gen Bionic Commando at Leipzig Games Convention, but isn't making with any screens of the mode. What you see above (and in the gallery below) are the latest screens from the solo campaign, which, oddly, isn't on display. Oh well.

From our experience with it thus far, the multiplayer mode is sheer mayhem -- four players swinging every which way in a confined area featuring buildings of various heights, trees, and overhead pipes to grapple. There are set spawn points for several weapons, including a shotgun, sniper rifle, sub-machine gun, and (our favorite) a grenade launcher. Mostly it's a mad dash for the latter in every match, but there are some interesting touches, such as getting extra points for killing other players while they're airborne, and the fact that you can grapple onto an opponent, slowing them down as they drag you along.

It's certainly one of the more unique multiplayer experiences we've tried, if just for the grapple and swing mechanic. As it stands, though, we're not convinced it will have (bionic) legs as a lasting experience on Xbox Live and PSN.

GC 2008: Silent Hill coming home to PC, possibly delayed until November


Konami announced today that Silent Hill: Homecoming will release on PC, in addition to PS3 and Xbox 360. The press release states the game "will be available as a digital download" through Steam and doesn't mention anything about retail.

Meanwhile, there's a report by Darkzero out of Leipzig that the game's release has been delayed from September to November. The press release for the PC announcement, however, still states Homecoming is "expected to launch" in September. We've reached out to Konami to clarify the release date and PC details and will update as soon as we hear something.

GC 2008: 3 minutes of new Mirror's Edge footage


After seeing the same few minutes of Mirror's Edge footage ad nauseam, EA has seen fit to release three minutes of new parkour goodness from the game for Leipzig. In the newly released video found after the break, Faith works her traceur magic and attempts to escape from snipers inside some kind of warehouse/hydroelectric plant. Yup, we're still excited about this game and we can't wait to play it again.

Continue reading GC 2008: 3 minutes of new Mirror's Edge footage

Joystiq hands-on: Need For Speed Undercover


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Call us old fashioned, but we're just a little more interested in how EA's next Need For Speed will stack up as a gameplay experience than a Hollywood movie starring Maggie Q. (No offense, miss, er, Q.) So celebutaunts and FMV (okay, HD FMV) aside, the demo of the game we got behind the wheel of is surprisingly ... a racing game with cop chases.

Mind you, it's very pretty, with HDR lighting and a nice healthy framerate to, dare we say, satiate one's need for speed. To that end, one of the three challenge types we played – Highway Battle – was an all-out drag race through heavy freeway traffic, the goal of which being to get far enough to your opponent that they "fail out." It was a rush, and showcased the ease of control EA is aiming for with Undercover's cars (read: we didn't crash nearly as much as we'd expected to), but it was over all too quickly.

Gallery: Need For Speed Undercover

Continue reading Joystiq hands-on: Need For Speed Undercover

GC 2008: What's new in Need for Speed Undercover?

To be blunt, after some of the series' most disappointing entries, Need for Speed Undercover has something to prove. Today, EA revealed some of the features of the November release, the opening salvo in the battle to win back our hearts (unless you count the announcement of Maggie Q's involvement ... which we do not.)

You'll be taking down a crime syndicate with Ms. Q (if you're nasty), a story that will be presented with the help of live-action footage (hooray!). From a gameplay perspective, the big draw seems to be the Heroic Driving System, which EA describes as "a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles." ... So, it's an emergency brake?

Maybe it's just our relief from the yucky, Far 2 Fast and Uncom4tably Furious aesthetic that's plagued the series recently, but this new entry sounds like a breath of fresh air. Well, Undercover, it would seem we, much like the Ghostbusters, are ready to believe in you.

Gallery: Need For Speed Undercover

Fallout 3 falls into retail October 28


"Prepare for the future" indeed! And by "future" we specifically mean October 28th (or October 31st for our European pals) because that's when Bethesda's "Best of E3"-award winning Fallout 3 – including the Collector's and Survival editions – falls into retailer's laps.

Vlatko Andonov, Bethesda Softworks prez, teases, "To meet the huge demand for this title by our fans worldwide, we are planning one of the biggest launches of any game released this year." We're not sure what Bethesda's got in store, but when discussing a game set in a post-apocalyptic nuclear wasteland, we're excited to see how big of a splash it can make. Bunkers, everyone!

Gallery: Fallout 3

GC 2008: Konami spinning twisted tales in Lords of Shadow


American McGee would be so proud. Konami has announced a new upcoming third-person action title called Lords of Shadow, which the company's European arm describes as "a dark fairy tale" in development for the PlayStation 3 and Xbox 360. First announced during Leipzig's Games Convention, the game will be set in Europe during the Middle Ages, and promises to tell the story of "one man's journey to discover the true meaning of sacrifice amidst murder and betrayal." Honestly, this sounds more like fodder for daytime soap to us.

Being handled by Jericho developer Mercury Steam, the project is likely the result of a partnership between the two companies announced last March, at which time Konami called the game "a major part" of its release schedule for 2009-10. Konami has now narrowed that window a bit, confirming plans to have Lords of Shadow on retail shelves sometime in 2010.

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