The news leaves us wondering just when we'll be able to revisit our platforming roots, though the game's presence on the show floor was reportedly adorned with rather ambiguous signage that simply read "coming soon." We certainly hope so, because with both this and some sort of R-Type title in the works, Tozai has become adept at tugging at nostalgia's heartstrings.
GC 2008: Lode Runner XBLA remake 'coming soon'
The news leaves us wondering just when we'll be able to revisit our platforming roots, though the game's presence on the show floor was reportedly adorned with rather ambiguous signage that simply read "coming soon." We certainly hope so, because with both this and some sort of R-Type title in the works, Tozai has become adept at tugging at nostalgia's heartstrings.
Check out Far Cry 2's map editor
It looks impressive, for sure, but remembering Unreal Tournament 3 for Xbox 360, what is unclear right now is how (if at all) console gamers will be able to trade maps.
GC 2008: Stare into the (new videos of) Dark Void
You can see that things have improved markedly in these three new videos (two more can be found after the break). In them, Dark Void designer, Jose Perez III, details the game's story and concept, vertical gameplay, and flight gameplay, respectively. Airtight still has about a year of development time to make sure the game is, well ... airtight when it ships in '09.
Continue reading GC 2008: Stare into the (new videos of) Dark Void
GC 2008: Sega screenshot roundup

GC 2008: Prince of Persia gameplay run, jump, and climb-through
In it, you'll see the tweaks made to the series' platforming style, the ways in which the Prince's partner, Elika, aids him, and the strategic combat system used during battles with zone bosses. Oh, and did we mention it's drop-dead gorgeous? It doesn't hurt that it's already playing great, either.
Sources: Xbox 360 price cut week of Sept. 7; 60GB $299, Elite $399, Arcade $199
It appears that two of the Xbox 360 SKUs will receive a $50 price drop by the week of Sept. 7, making the 60GB model $299 and the Elite $399 --
Update: Oh mercy, it's been a long day. The Arcade is marked as $199 in the flyer as well (under the TV, to the left). Thanks, Strike Man.
[Thanks Patrick, Master X, and everyone else who helped.]
Rumor: Konami's Rock Revolution may occur in 2009
[Via Wii Fanboy]
GC 2008: Resident Evil 5 co-op clips
Find the other perspective on the action after the break.
GC 2008: Grappling with Bionic Commando multiplayer

click to enlarge
Capcom is showing the first multiplayer map from its
From our experience with it thus far, the multiplayer mode is sheer mayhem -- four players swinging every which way in a confined area featuring buildings of various heights, trees, and overhead pipes to grapple. There are set spawn points for several weapons, including a shotgun, sniper rifle, sub-machine gun, and (our favorite) a grenade launcher. Mostly it's a mad dash for the latter in every match, but there are some interesting touches, such as getting extra points for killing other players while they're airborne, and the fact that you can grapple onto an opponent, slowing them down as they drag you along.
It's certainly one of the more unique multiplayer experiences we've tried, if just for the grapple and swing mechanic. As it stands, though, we're not convinced it will have (bionic) legs as a lasting experience on Xbox Live and PSN.
GC 2008: Silent Hill coming home to PC, possibly delayed until November
Meanwhile, there's a report by Darkzero out of Leipzig that the game's release has been delayed from September to November. The press release for the PC announcement, however, still states Homecoming is "expected to launch" in September. We've reached out to Konami to clarify the release date and PC details and will update as soon as we hear something.
GC 2008: 3 minutes of new Mirror's Edge footage
Continue reading GC 2008: 3 minutes of new Mirror's Edge footage
Joystiq hands-on: Need For Speed Undercover
Mind you, it's very pretty, with HDR lighting and a nice healthy framerate to, dare we say, satiate one's need for speed. To that end, one of the three challenge types we played – Highway Battle – was an all-out drag race through heavy freeway traffic, the goal of which being to get far enough to your opponent that they "fail out." It was a rush, and showcased the ease of control EA is aiming for with Undercover's cars (read: we didn't crash nearly as much as we'd expected to), but it was over all too quickly.
Continue reading Joystiq hands-on: Need For Speed Undercover
GC 2008: What's new in Need for Speed Undercover?
You'll be taking down a crime syndicate with Ms. Q (if you're nasty), a story that will be presented with the help of live-action footage (hooray!). From a gameplay perspective, the big draw seems to be the Heroic Driving System, which EA describes as "a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles." ... So, it's an emergency brake?
Maybe it's just our relief from the yucky, Far 2 Fast and Uncom4tably Furious aesthetic that's plagued the series recently, but this new entry sounds like a breath of fresh air. Well, Undercover, it would seem we, much like the Ghostbusters, are ready to believe in you.
Fallout 3 falls into retail October 28
Vlatko Andonov, Bethesda Softworks prez, teases, "To meet the huge demand for this title by our fans worldwide, we are planning one of the biggest launches of any game released this year." We're not sure what Bethesda's got in store, but when discussing a game set in a post-apocalyptic nuclear wasteland, we're excited to see how big of a splash it can make. Bunkers, everyone!
GC 2008: Konami spinning twisted tales in Lords of Shadow
Being handled by Jericho developer Mercury Steam, the project is likely the result of a partnership between the two companies announced last March, at which time Konami called the game "a major part" of its release schedule for 2009-10. Konami has now narrowed that window a bit, confirming plans to have Lords of Shadow on retail shelves sometime in 2010.




























