It looks impressive, for sure, but remembering Unreal Tournament 3 for Xbox 360, what is unclear right now is how (if at all) console gamers will be able to trade maps.
Check out Far Cry 2's map editor
It looks impressive, for sure, but remembering Unreal Tournament 3 for Xbox 360, what is unclear right now is how (if at all) console gamers will be able to trade maps.
GC 2008: Killzone 2 multiplayer trailer looks good, sounds too real
Oh, we like what we see (and say, are those auto-turrets from Aliens?) but the "radio chatter" not only sounds forced – it's totally free of racial slurs and/or comments regarding the sexuality of those playing. Now, how can we expect to take that seriously?
GC 2008: Killzone 2 says, 'Hey, look at me!'
Perhaps "pretty" isn't the most appropriate word to describe Killzone 2. But if Guerrilla's shooter keeps showing up to the party looking like this, well, then what choice do we have? We're hot for you, Kizzy*. Three spooky red eyes and all!
(*Yup, official Killzone pet name confirmed.)
GC 2008: Crysis cost $22 million, next Crytek engine due 2012
Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, "If it wasn't profitable I wouldn't be able to stand here."
Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and hardware accelerated physics.
Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN
Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and hardware accelerated physics.
Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN
2K Games, would you kindly release BioShock PS3 on October 21?
Well, that was easy. 2K Games has complied with our subliminal request that it release the PlayStation 3 version of sublime, submerged shooter BioShock in North America on October 21. There was some mental resistance to our suggestions of a worldwide release, however, so you international folks will just have to make do with October 24.
BioShock comes to the PlayStation 3 sporting the same aquatic utopia-turned-dystopia that made the game one of 2007's best, along with Trophies, a new "Survivor" difficulty level and challenge rooms, to be released as downloadable content "shortly after launch."
BioShock comes to the PlayStation 3 sporting the same aquatic utopia-turned-dystopia that made the game one of 2007's best, along with Trophies, a new "Survivor" difficulty level and challenge rooms, to be released as downloadable content "shortly after launch."
We love the House of the Dead: Overkill trailer
Now, the real question of course is will the game itself have this much style and panache? Jeez, greedy, they already gave you a cool trailer, what else do you want?
[Thanks, WiNG]
XBLA's Duke Nukem 3D passed certification, coming 'soon'
Cigar-chomping testosterone factory foiling alien invasion news now, with word that the Duke Nukem game you've all been waiting for -- again -- may be arriving imminently. Speaking to Shacknews, 3D Realms' George Broussard has confirmed that the Xbox Live Arcade version of Duke Nukem 3D has defeated the development galaxy's most dreaded scourge, the Microsoft certification process.
"We officially passed final cert on our first try Friday, August 15th," said Broussard, also revealing that the game is due for release "soon." Though we've yet to see convincing evidence that 3D Realms employees are familiar with that last word's meaning, we'll give them the benefit of the doubt when it comes to a game they've at least managed to complete once before.
No price has been announced yet, but Broussard noted that it would be "about what you'd expect." Meanwhile, be sure to check out the list of Duke Nukem 3D's Xbox 360 Achievements, which reward players for tipping strippers and stepping in poo.
"We officially passed final cert on our first try Friday, August 15th," said Broussard, also revealing that the game is due for release "soon." Though we've yet to see convincing evidence that 3D Realms employees are familiar with that last word's meaning, we'll give them the benefit of the doubt when it comes to a game they've at least managed to complete once before.
No price has been announced yet, but Broussard noted that it would be "about what you'd expect." Meanwhile, be sure to check out the list of Duke Nukem 3D's Xbox 360 Achievements, which reward players for tipping strippers and stepping in poo.
S.T.A.L.K.E.R. Clear Sky is done, shipping Sept. 5
With the sun setting on S.T.A.L.K.E.R. prequel Clear Sky's development, GSC Game World has let us know that it's finally safe to venture outside -- provided you're packing enough firepower to keep the ravenous and irrevocably irradiated hordes at bay. The anticipated FPS is finally dawn done and should be taking us for a first-person stroll through Chernobyl's utterly charming neighborhood on September 5th (yes, that counts as a minor delay).
If you're the sort who can tell your GPU from your PPU (doesn't that fit into the SKU?), you should be pleased to note that S.T.A.L.K.E.R. Clear Sky will feature support for both DirectX 9 and DirectX 10 chipsets. You'll be wanting those hideously deformed mutants to look their best when they tear your throat out.
If you're the sort who can tell your GPU from your PPU (doesn't that fit into the SKU?), you should be pleased to note that S.T.A.L.K.E.R. Clear Sky will feature support for both DirectX 9 and DirectX 10 chipsets. You'll be wanting those hideously deformed mutants to look their best when they tear your throat out.
SOCOM pre-order comes with 3 beta keys
You and a friend can now join in the SOCOM Confrontation beta just by bullying some other friend to pre-order the game from Gamestop. According to an email sent out to the PlayStation Underground members, a Confrontation pre-order will net you participation in the public beta and the ability to invite two friends for free. If you read the fine print, however, the deal is rendered immediately null and void should either party decide to end the friendship. Sony keeps a very strict "friends only" policy. The public beta begins September 1 for pre-orders and September 8 for Qore subscribers.
[Thanks, Noshino]
[Thanks, Noshino]
Resistance 2 private beta begins
While not yet open to all those Qore subscribers, a select group of PlayStation Underground members have been sent invitations to the Resistance 2 private beta test. To find out if you're in, check the email linked to your PSN account or hit up the Resistance 2 beta page and try to log in with your PSN name under the Beta Info tag. Qore subscribers will have to wait until that ever-so-descript "late September" start date.
[Thanks to eveyone who sent this in!]
[Thanks to eveyone who sent this in!]
Crysis Warhead detonates Sept. 16 in NA, Sept. 12 in Europe
Special side note for those of you who love bargains as much as throwing bad guys into oceans with your cyber-muscles: You can pre-order the game right now in the EA Store for $24.99, a five-dollar savings for you, the consumer.
Team Fortress 2 bulks up with whopping Heavy update August 19
The perpetually patched Team Fortress 2 is about to get its "largest update ever" (dare we say heaviest?) next week on August 19. In the lead-up, Valve is releasing new information and screenshots about the patch each day, as well as a "special installment to the 'Meet the Team' series of video shorts," according to the press release. The community map cp_steel was revealed on the first day.
Besides new weapons and achievements for the Heavy class, the next update will include new multiplayer maps and a "brand new gameplay mode," possibly related to the new type of environment we heard about earlier this month. As with the other updates, Valve is offering a free Team Fortress 2 weekend starting August 22 at 2pm ET.
Besides new weapons and achievements for the Heavy class, the next update will include new multiplayer maps and a "brand new gameplay mode," possibly related to the new type of environment we heard about earlier this month. As with the other updates, Valve is offering a free Team Fortress 2 weekend starting August 22 at 2pm ET.
Bungie acceptance video teases new Halo goodies
Are these some teasing tidbits about a possible Map Editor? Check out that last shot when our soldier pal lobs a plasma grenade towards the camera. Verrrrrrrry interesting. It's definitely a lot more robust-looking than Halo 3's Forge editor. Also, those look like new AI models of past cast members ... including Cortana. Playable models? In-game NPCs that'll be on your squad? Cats and dogs, living together? Who knows. What's for sure is that Bungie is saying "the ride isn't over yet."
Edge proclaims Halo 3 most innovative game of 2007, 2008
From a list of runners-up that included the likes of Grand Theft Auto IV, Portal, Super Mario Galaxy, and Wii Fit, UK games magazine Edge has awarded Halo 3 its 2008 "Edge Award for Interactive Innovation" with four months left in the year. The decision itself seems to lack a certain degree of, well, innovation, as Edge previously selected Halo 3 as the "Best Innovation" in games for ... 2007.
Upon bestowing this honor upon the game last year, Edge's staff stated, "[Bungie] built Halo 3 to express what its fans dreamt it could be: four player online co-op, a level editor, screenshots, and the best matchmaking system in the world." Eight months later, the game has garnerednearly identical equal praise, "From its Theater mode to Forge, and the way a party playing through Live can seamlessly manoeuvre between them, here is an experience that demonstrates an unparalleled understanding of the potential for console online play."
Could we be due for a Halo Three-peat in '09? Perhaps, if the trailblazing likes of Madden NFL 2009 or Soul Calibur IV don't make the short-list for this coveted honor.
Upon bestowing this honor upon the game last year, Edge's staff stated, "[Bungie] built Halo 3 to express what its fans dreamt it could be: four player online co-op, a level editor, screenshots, and the best matchmaking system in the world." Eight months later, the game has garnered
Could we be due for a Halo Three-peat in '09? Perhaps, if the trailblazing likes of Madden NFL 2009 or Soul Calibur IV don't make the short-list for this coveted honor.
Bond fans have different perspectives on different perspectives
Poor James Bond. The guy's been passed around so many times by so many companies that no one seems to know what to do with him any more. Activision was so open to ideas that they actually surveyed fans on what perspective they'd like to see in the next double-o adventure.
According to MTV, the community was divided, with 60 percent wanting a first-person view and 40 voting third-person. We know how Activision responded (including both perspectives in Quantum of Solace), but we're curious how you will: Is your perfect Bond game through the agent's eyes ... or the back of his head?
According to MTV, the community was divided, with 60 percent wanting a first-person view and 40 voting third-person. We know how Activision responded (including both perspectives in Quantum of Solace), but we're curious how you will: Is your perfect Bond game through the agent's eyes ... or the back of his head?






























