Posts in category features
by Justin McElroy Aug 19th 2008 3:00PM
Filed under: Features
What's that? Oh, well, we've missed you too. But let's not waste time with nostalgia, we've got some new podcasts to talk about.
Console Gypsies: This is a brand-spanking new podcast, but it's already making an impressive showing. This week, we're most touched by the early discussion of
Pepsiman, one of the absolute best PSone games that you've probably never played.
1UP Show: We're recommending this
video podcast this week solely because of the bit about
Dead Space, which starts at about 2:45. Watch, and become a believer, both in the game and in Nick Suttner's complete inability to judge a game's
scientific radness.
Continue reading Podcast Rodeo for August 19: An ear in my beer
by Zack Stern Aug 18th 2008 9:00AM
Filed under: Nintendo DS, Features, Puzzle, Rhythm, Galleries
Henry Hatsworth in the Puzzling Adventure combines a block-matching, DS puzzle game--think
Panel de Pon/
Planet Puzzle League--with a side-scrolling platformer. This puzzling mash-up keeps the blocks on the bottom screen, Hatsworth jumping up top, and you toggling between each to maintain progress. We recently played this stylish title, due at the beginning of 2009. With so many small things to get right, we're uncertain that the puzzle-platformer will work, but we're impressed by its potential.
Continue reading Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)
by Jason Dobson Aug 17th 2008 3:30PM
Filed under: Features, Sony PlayStation 3, Strategy
Five months ago we asked NIS America why its forthcoming turn-based strategy game,
Disgaea 3: Absence of Justice, would make the next-gen leap to the PS3."It's simply because PS2 lacks the processing power and memory capacity to support
Disgaea 3," commented marketing coordinator Jack Niida
at the time, a response we didn't buy entirely back then and after pouring over the game in recent days we're even less convinced.
Not that the game isn't fun. The fact that this article is being penned at 4am after 9 hours spent playing and losing track of time should be a testament to
Disgaea 3's addictive nature, a trait that the series has had in spades since its freshman effort.
Continue reading Joystiq impressions: Disgaea 3: Absence of Justice
by Kevin Kelly Aug 15th 2008 3:30PM
Filed under: Arcade, Culture, Features, Casual, Galleries
Last night was the opening night shindig for the latest
i am 8-bit show, and it was by far their biggest event yet. We arrived early as part of a press event to mill around and quietly take photos, but by 9PM the place was packed with people checking out the art, listening to the whomping sounds of
Computer Jay,
DJ R-Rated, and
Leeni (check her out in the
Pac-Man dress, along with her 8-bit tattoo). There was a massive line of people outside waiting to get in, and it had turned into the hottest ticket on Hollywood Blvd. Which, yes, is actually saying something.
They had turned the entire storefront of the World of Wonder (didn't they used to make Teddy Ruxpin?) into a huge display, featuring giant
Piranha Plants from
Super Mario Bros., and they had an
old-school setup where you could play games ranging from an NES to a full-sized arcade cabinet, right there on full display to everyone passing by. It probably didn't hurt that some of the
Nerdcore calendar girls took up residence here later and played Game Boys and quarter-eaters
in their underwear.
Read more after the break, and be sure to take a spin through the huge gallery which shows off the more than 200 pieces in the show, and how crazy the whole scene became.
Continue reading Joystiq goes to i am 8-bit
by Kevin Kelly Aug 14th 2008 9:30PM
Filed under: Culture, Features, Business, Casual, Galleries
We headed into the wonderific CGI fray known as
SIGGRAPH this year, and ultimately decided that we need to start checking this out more often. The technical conference just entered its 35th year, with the acronym being for
Special
Interest
Group on
GRAPHics and Interactive Techniques. While it's evolved into a pretty glorified job fair, they still show off new and impressive technology, have a large section focusing on papers relating to innovation in the field of computer graphics (like this year's "Simulating Knitted Cloth at the Yarn Level") and feature a fun Computer Animation Festival component filled with dozens of short CGI films in competition.
The only gaming companies we noticed in attendance were
Activision,
LucasArts, and
THQ, which mostly offered "we want to hire you!" booths, but a lot of the tech behind games was being shown as well.
NVIDIA was demoing "the world's first fully interactive GPU-based ray tracer," and the
Mova Contour system was showing off their
futuristic looking rig. Plus, it now seems like everyone and their uncle is creating 3D printers that
pump out plastic models, but that doesn't mean we don't want one.
Read on after the break to find out more, explore the gallery below, and be sure to watch the video that got the biggest laughs, just ahead.
Continue reading Gettin' Siggy with it: Joystiq goes to SIGGRAPH
by Joystiq Staff Aug 14th 2008 8:30PM
Filed under: Features, Microsoft Xbox 360
It really feels like this week belongs to Xbox Live Arcade. The whole month really, considering a slew of AAA titles are on the way. This week we got
Bionic Commando Rearmed, which is everything a
Bionic Commando fan could hope for. If you haven't already, definitely give it a try. You can check out our latest XBLA in Brief episode to see what's new. And let's not forget that you can now start earning
Fable II goodies with
Fable II Pub Games, which is also featured in this week's episode.
Community
News
by Mark Methenitis Aug 14th 2008 8:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
We've be hearing a lot about the
Thai cabbie killing lately and how it
was (or
wasn't) caused by
Grand Theft Auto. In the wake of that tragic murder, there have been two major groups of outcries. The first has been the call to regulate games; one we have heard all too often. The other has been a call to
revise criminal penalties; one which is not only new, but speaks to the core theory behind criminal law: the theory of punishment. Criminal law theory is something that is universal in all of our criminal codes, but isn't often discussed. It's this "theoretical" approach that we'll look at today. You may agree or disagree with my particular thoughts on the theory of criminal law, but it's more important for everyone to understand a theoretical approach to criminal law so that we can come to our own conclusions about true "justice."
The concept of criminal law starts with some basic political philosophy. In order to have a society, there has to be a set of rules by which that society operates. Whether you want to view this as the
social contract in a Locke/Hobbes/Rousseau manner or through some other philosophical lens, the basic need for rules and order in a society is more or less the same. This need for rules gives rise to the concept of the law, and one of those concepts is the boundaries of behavior that stray into what we, as a society, feel need to be punished. This is the basis for all criminal law, be it a crime against a person or a crime against property.
Continue reading Law of the Game on Joystiq: Let the punishment fit the crime
by Kevin Kelly Aug 13th 2008 8:00AM
Filed under: Arcade, Culture, Features, PC, Nintendo Wii, Microsoft Xbox 360, Online, Puzzle, Strategy, E3, Casual, Galleries
One of the things we made sure to do at
E3 this year was to spend a significant amount of time with the IndieCade folks. Then we sat on that info long enough for some of these games to get picked up, have a successful release, come out with sequels, spawn movies, novels, comic books, become part of the general pop culture bloodstream, and then fade into nostalgia, and for that we apologize. Actually, I'll apologize, I did it.
But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.
Continue reading Joystiq hands-on: IndieCade games galore
by Kevin Kelly Aug 12th 2008 10:00AM
Filed under: Culture, Features, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox 360, Sports, Galleries
The Rose Bowl was
Madden-ified yesterday to make way for the 20th anniversary of Madden games, as well as the new
Madden NFL 09 game that went on sale at midnight last night... or 9 PM Pacific if you were lucky enough to be in the stadium in Pasadena. The upper deck was wrapped in gigantic Madden sail cloths promoting the game and featuring poster boy Brett Favre in his Packers gear. The playing turf featured autograph sessions with
NFL legends,
skill games, free Pepsi schwag (which we forgot to photograph, whoops), a Slurpee booth complete with
Hooters-esque booth babes, a
mini Wal-Mart store, and a giant gaming tent full of tons of
Xbox 360s, and a scant few
Wiis,
PS3s, and
PSPs.
Read on, dear gamer, to discover the rest, including a
confab between rapper Busta Rhymes and EA's Peter Moore. Plus you can click on the gallery below for loads of photos.
Continue reading Joystiq goes to Maddenpalooza
by Kevin Kelly Aug 7th 2008 9:00AM
Filed under: Culture, Features, Action, Adventure, Galleries
Click to embiggen
I was lucky enough to be able to go up to George Lucas' ranch this Sunday to see a screening of
The Clone Wars and to interview the man himself, along with director Dave Filoni and producer Catherine Winder. To top that off, they gave us an insider's tour of the inner working at Lucasfilm and LucasArts.
There's a gallery below filled with highlights from the tour, including the LucasArts gaming lounge, the playtester's room, and their mocap studio. However, the real highlight was... tons of concept art from the
"so secret we won't even talk about it" Indiana Jones game that is still forthcoming. It was all dated 2005, so who knows if it'll still feature in the game, but the above image of Indy watching the Golden Gate Bridge being built gives us hope. Find out more after the break.
Continue reading The Indiana Jones game that LucasArts doesn't want you to know about ... yet
by Justin McElroy Aug 5th 2008 8:00AM
Filed under: Features
Yes, it's been more than a week since the foul jellies you call eyes have been graced by a Podcast Rodeo. But let's not waste time with pleasantries: We missed you, you missed us. Let's talk podcasts.
ButtonMashers: One of our favorite activities on the Rodeo is finding brand new podcasts that have some promise and helping them to take their first steps, like Forrest Gump-style cybernetic legs. After just its seventh episode, ButtonMashers has already found itself a good flow, as well as a nice rapport between its hosts. In this episode, there's an extensive discussion comparing the DS and PSP, and it reminds us how much we like it when podcasts slow down and have a really thorough discussion of the topic at hand.
1UP FM: We're still trying to expose those who haven't heard about it to 1UP's excellent new feature-heavy cast, 1UP FM. This week, in addition to the usual stuff, there's a discussion of
Skate 2 with an EA staffer and a discussion of the next generation of consoles that we are
so not ready to have.
Continue reading Podcast Rodeo for August 5: Ear Factor
by Mark Methenitis Aug 4th 2008 5:20PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
GamePolitics recently posted a
piece on Forbis, the makers of the
weemote, and an issue that is all too familiar in Trademark law: trademark infringement. To summarize the GamePolitics piece, Forbis Technologies trademarked "weemote" in the year 2000 for a
children's television remote. According to a
Time piece on the weemote, sales have fallen considerably since the Nintendo Wii was released. The blog-o-sphere coined the term "
Wiimote" soon after the Wii hardware was announced, and the term has stuck ever since. Nintendo, however, does not have a trademark on the term "wiimote," only on "wii."
Forbis is hoping to enter into a business arrangement by which it can re-brand its product and Nintendo can take control of "wiimote" and "weemote" (pronounced the same) because, as they put it, "the damage has been done here (whether intentional or not)." In fact, in cases of possible infringement between a significantly larger player and a smaller one such as this, a settlement of this nature would not be unusual. Even if Nintendo believes it would be successful in an infringement suit with Forbis, this may be the far cheaper option to resolve the issue. After all, the weemote brand had minimal value before the introduction of the Wiimote based on the company's self-described weak sales. Nintendo has thus far
declined to purchase "weemote." But stopping at an out-of-court settlement wouldn't do much to illuminate the legal points that exist here, so let's take a look at this as if it were going to go to trial.
Continue reading Law of the Game on Joystiq: Trademark infringement? Not like-wii
by Justin McElroy Aug 4th 2008 10:00AM
Filed under: Nintendo DS, Features, PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360
Here
we are again, another month, and another 31 days of gaming possibility. August of 2008 is actually faring a bit better than stinky, unsatisfying predecessor
July of 2008, with a handful of titles we can't wait to take for a spin, and a few that we might carve out a few minutes for.
So, what are we waiting for?
Read on, savvy shopper! Read on!Next Page >